Buildings and trees break apart realistically when under fire, while soldiers have rag doll animations which are fun to watch. The in-game environment also boasts an impressive physics engine. One of the standout features of AOE III is its looks - the game looks stunning, with the environments and troops featuring plenty of detail.
Playing on ESO allows you to play at your desired difficulty as there are plenty of game options to select from. AOE III can be played via LAN or via Ensemble Studios Online (ESO). The result is a surprisingly coherent narrative which makes for one of the better single player RTS campaigns.Īs can be expected, multiplayer is well catered for. The game's single player campaign is broken up into three distinct chapters and follows the fortunes of one family in the New World. Thankfully, the game features a strong single player campaign which chops and changes objectives from mission to mission, meaning boredom through repetition shouldn't set in. While the Home City concept is an interesting innovation, most of the other additions to AOE III will feel familiar, particularly for hardcore RTS fans. The British, for example, will have a better supply of settlers to populate a colony, while the Ottoman excel in developing firearms. Some of these differences are quite subtle, but do have an impact on the game (particularly in its early stages). Eight civilizations are selectable (Spanish, British, French, Portuguese, Dutch, Russian, German and Ottoman), with each having particular strengths and weaknesses. Set in the 15th Century, the game sees players take on one of eight different civilisations as they attempt to conquer the New World of the Americas. Troops will also only move as fast as the slowest unit - this means plenty of micro-managing, as you'll often have to select units individually to make them move at their proper pace. Controls could have been streamlined for this, however - it's sometimes difficult to select your troops without accidentally selecting your settlers. But just like most other RTS games, a lot of the strategy in AOE III can be thrown out the window providing you amass enough of an army to completely swamp an opponent. As with all RTS games, success depends on identifying your enemies' troops and countering with the appropriate unit. When it comes to the military, AOE III employs features several different units, each with their own particular advancement path and weaknesses. This allows players to turn their mind away from micro-managing their resources later in a game to instead focus on improving their armed forces. Simply assign them to their task, and the collection will be handled automatically.
As well as now only having three resources to gather (wood, food and coin make a comeback, but stone has been ditched), your citizens no longer need to travel back to a central point to drop off any resources gathered. Resource gathering, for example, has been vastly simplified. This new title is as slick as an RTS can get, and features several control improvements from previous Age of Empires that greatly streamline the gameplay experience. RTS fans, of course, will find little to complain about in AOE III.